Playable ads — demos

Three interactive HTML5 ads in formats that dominate mobile UA today: a physics pin-puzzle, a crowd runner with math gates and a merge battler on PixiJS. Each one is a single HTML file with no external requests, structured for MRAID 2.0. Tap a phone to play.

Tower Rescue — pin puzzle

  • Tutorial level, then a 3-pin puzzle: water cools lava into stone, gold melts in lava
  • Particle fluid physics on canvas, fail state with retry, end card
  • Adaptive hand hint shows only when the player hesitates
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Crowd Gates — runner

  • Drag to steer through +, −, × gates, then the crowd fights the boss army
  • Auto-play until the first touch, so the ad never stalls on a passive viewer
  • Win and lose both lead to the end card with a CTA
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Merge Army — PixiJS

  • Drag same-level soldiers together to merge, buy units, then FIGHT
  • Built on PixiJS 8 (WebGL), library inlined — still one file, ~0.8 MB
  • Live power vs enemy readout, tutorial hand that switches to the FIGHT button
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Stack Up — Telegram Mini App game

  • One-tap stacker with perfect-drop combos that grow the block back
  • Telegram WebApp SDK hooks (haptics, MainButton, player name, CloudStorage best score) — integration demo, not yet tested inside a live bot
  • “Share” challenges friends through Telegram; works as a normal web page too
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Technical